Originally published on Trevor Trove on May 14, 2017 Hey there, Internet Friends! Back in November 2015, I started writing and publishing something every day on this site, an idea lovingly adapted/stolen from my friend Alex O’Neill’s “Don’t Break the Chain” mantra. On Day 300, I wrote about taking a step back from publishing everyContinue reading “Forging a New Chain”
Originally published on Trevor Trove on October 31, 2016 Last night, to celebrate the end of Year One of daily writing, I touched on the incredible year I’ve had and where I’ve been. So it seems fitting to kick off Year Two by looking ahead at where I’m going. On the Calendar I already have aContinue reading “Where I’m Going”
Originally published on Trevor Trove on October 30, 2016 Day 365! Because Alex O’Neill tricked me into starting this on a damn Leap Year, my year of writing every day, which began way back on November 1st (which actually published November 2nd because of all those days I wrote late into the night), culminates awkwardly here on October 30…Continue reading “Where I’ve Been”
Well when I took a sick day from work, I figured I’d be spending a lot more time lying around on the couch, playing some more Fallout 4. But that didn’t happen so much as there was some house cleaning and lunch with my sister. Then a mid-afternoon nap that just happened to coincide with what I thought was going to be a somewhat light Nintendo Direct that I would just read a synopsis of later. Then I woke up to Cloud Strife being announced for Super Smash Bros…
Scouting the Commonwealth was a recurring feature published on Trevor Trove between November 10, 2015 and June 5, 2016. All eleven installments have been combined herein.
A couple months ago, I started what was intended to be a regular series where I wrote about my favorite games, system by system. But then Metal Gear Solid V: The Phantom Pain happened and I neglected the site for a while. As my November challenge of a post a day continues, I thought it a good time to bring that one back. Previously, I covered my super early (pre-Windows) years of PC gaming, so this post will introduce the console side of things.
Today is game day for Extra Life 2015, where gamers all across the country have been marathon games in an effort to raise money for the Children’s Miracle Network hospitals. I’m participating but had too much going on this weekend to join everyone in the festivities. I did take this opportunity to kick off my own fundraising efforts today, though.
On September 23, 2015, I, alongside many others, rushed into the Loot Crate Vault to try and nab one of the Limited Edition Fallout-themed Loot Crates. After multiple attempts receiving errors on their page despite my credit card showing the pending charge, I thought “oh crap, I only wanted the one. I hope I didn’t just get charged six or seven times.” So I opened a help ticket to try and find out A) if I actually managed to nab one and B) if all of the additional charges could be reversed.
We’re a month out from PlayStation Experience in San Francisco. I’ve already written how much last year’s trip meant to me. The excitement of this trip is only surpassed by the fact that I’ll also be playing Fallout 4 in less than a week.
Last night, as I was finishing up a piece on how a mobile game had supplanted my love of a console franchise, news broke that Activision had made moves to acquire King, the developer best known for Candy Crush. For $5.9 BILLION dollars.